AI Insights · Timothy · July 2021
Top 5 Character Collection Games in Chile - Q2 2021
Discover the performance trends of the top 5 character collection games in Chile during Q2 2021, including their weekly downloads, revenue, and active user statistics.
During the second quarter of 2021, the top 5 character collection games in Chile showed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at each app’s performance.
Free Fire from Garena International displayed robust weekly revenue, peaking at approximately $230K in the final week of June. Weekly downloads for the game experienced an upward trend, reaching about 50K in early April and stabilizing around 42K by the end of June. The game also maintained a strong weekly active user base, increasing from 2.9M in late March to over 3.4M by the end of the quarter.
Toca Boca World by Toca Boca AB saw a consistent rise in weekly revenue, peaking at around $31K in mid-April. Weekly downloads showed a steady increase, climbing from 21K in late March to about 26K by mid-June. The game’s weekly active users also grew, reaching approximately 153K by the end of June.
League of Legends: Wild Rift from Riot Games experienced a decline in both weekly downloads and active users. Downloads dropped from 328K in late March to around 5K by the end of June. Similarly, weekly active users decreased from approximately 312K to 85K. Revenue also showed a downward trend, peaking at $28K in late March and falling to around $14K by the end of the quarter.
Clash Royale by Supercell demonstrated a significant increase in weekly revenue, peaking at about $58K in early June. Weekly downloads for the game showed a steady rise, reaching nearly 28K by mid-June. The app also maintained a strong weekly active user base, growing from approximately 728K in late March to over 1M by mid-June.
Coin Master from Moon Active had a consistent weekly revenue trend, peaking at around $71K in the final week of June. Weekly downloads remained stable, averaging around 18K throughout the quarter. The game’s weekly active users also showed steady numbers, reaching approximately 170K by the end of June.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.